Victory Viper XX03
LIGHT 4

Victory Viper XX03

  • ATK:
  • 1200

  • DEF:
  • 1000

  • View:
  • 3162




If this card destroys an opponent's monster by battle: Activate 1 of these effects. ● This card gains 400 ATK. ● Target 1 face-up Spell/Trap Card on the field; destroy that target. ● Special Summon 1 "Option Token". Its Type, Attribute, Level, ATK and DEF are always the same as this card, but it leaves the field if this card is no longer face-up on the field.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 7, 2026
53± 8/ 100
Power Score
Intrinsic 54
Deck 52

Victory Viper XX03 — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 52 · Meta: provisional
  • Primary role: Board breaker · Secondary: Material body

Why it scores here

Victory Viper XX03 is a generic Level 4 LIGHT Machine whose value comes from one conditional effect: after it destroys a monster in battle, it can destroy a face-up Spell/Trap, gain 400 ATK, or leave an Option Token copy of itself. The 1200 ATK earns no points. The card is run as a one-copy utility in 31 decks across 11 archetypes, which confirms it is a real, portable option. No recorded boards exist, so its conversion into a winning board is text-only inference and is scored conservatively.

Axis scores

Axis Score Evidence
Accessibility 45 Playable as a Level 4 main-deck body in 31 of 31 sampled decks, but no searcher or starter route is recorded, so access depends on the deck's other pieces (observed; inferred).
Combo & Conversion 40 The battle-destruction trigger needs a battle first, and there are no combo examples showing it turning into a full board (inferred from text; no combos supplied).
Resource Economy 35 The S/T destruction is a one-for-one exchange and the token is a body, not card advantage; no refuel or draw is printed (verified from text).
Effect & Interaction 50 Destroying a face-up Spell/Trap is real removal, but it is conditional on winning a battle and is not a hand trap or negation (verified from text).
Material Utility 60 The Level 4 LIGHT Machine body and the token copy of itself give a usable material body, and the token survives only while this card is face-up (verified from text; inferred for material use).
Resilience & Flexibility 40 The effect is conditional on battle, cannot negate, and the token leaves when this card is no longer face-up, so it is fragile to removal (verified from text).
Deck-Building Efficiency 75 It is a single-copy card with no garnet or lock; 1.19 average copies across decks shows it is splashable and redundant copies are not needed (verified from deck stats).

Calculation

Weight profile: Board breaker / Going-second primary profile; no secondary blend applied (secondary role is a minor material-body note, not a blended profile). Intrinsic ≈ 54, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 LIGHT Machine body that fits many generic main decks
  • Battle-destruction trigger offers flexible follow-up (S/T removal, ATK gain, or token body)
  • Single-copy, low-cost slot that is easy to run across 11 archetypes

Weaknesses

  • Effect requires winning a battle before anything happens
  • Option Token leaves the field when this card is no longer face-up
  • No negation or hand-trap reach; no card advantage

Counters / choke points

  • Monsters that are not destroyed in battle, or that are removed without battle
  • Negation of the trigger effect
  • Spell/Trap-free boards make the S/T destruction mode dead

Best use

Board breaker / flexible post-battle removal utility, with a material body fallback. Decks: Junk, Kaiju, Numeron, Cyber Dragon, Wind-Up. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: battle-destruction trigger with three modes (ATK gain, destroy face-up S/T, Option Token Special Summon); Level 4 LIGHT Machine Effect Monster, ATK 1200, DEF 1000, no archetype; 31 decks run it in the main deck, 1.19 average copies, max 3
  • Observed: Appears in 11 distinct archetypes, most in the 'no archetype' bucket (25.8%); Top partners include Jade Knight (67.7%), Limiter Removal (64.5%) and Honest (61.3%); Gameplay spread across three gameplay types (38.7%, 35.5%, 25.8%)
  • Inferred: Primary role is Board breaker, because the effect is battle-triggered S/T destruction; Token Special Summon makes the card a secondary material body; Fragility to removal follows from the token leaving the field with this card
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no top-card data supplied — popularity not used for scoring











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